Unsurprisingly, Suicide Squad: Kill the Justice League is a Flop

In news that likely won’t surprise anyone, it turns out that Rocksteady’s live action follow up to the Batman Arkham games, Suicide Squad: Kill the Justice League, is a disaster. With critic and users panning the game across the board, its safe to say that, so far, this is the worst AAA release of the year. Unfortunately, this won’t be too much of a surprise to most people. From the shady pre-release actions from the publisher to the rough looking initial trailers, hardly anybody was expecting this title to actually be any good.

Image by Rocksteady

For fans of Rocksteady’s previous projects, this is a tumble compared to the beloved Batman Arkham trilogy- which is still revered today for its innovative combat and stealth mechanics. Conversely, Suicide Squad brings dull gameplay, a ridiculously short main campaign and painfully bad storytelling to the equation. No nobody’s surprise, the game has been utterly destroyed by most critics and outright demolished by fans who picked it up on day one despite the miles of red flags leading up to its release. This has caused the game to have an abysmal 59 rating on Opencritic- with only 22% of critics recommending it.

Nexus Hub were one of the review sites that were less than impressed with what was on offer here- giving the game a disappointing 6/10:

“Suicide Squad: Kill the Justice League's outstanding visuals and fun freeflowing gameplay can't save it from feeling like a forced live service game constantly at odds with itself creatively.”

IGN, who you may recall was one of the many publication sites that did not receive a review code pre-launch, were also not very happy with the state of this live action mess. They said as such in their 5/10 take:

“Suicide Squad: Kill the Justice League is a repetitive and bland looter-shooter that, despite an engaging story, never stays fun for long enough.”

If these reviews paired with the discourse of this release aren’t enough to tell you this already, its clear that Rocksteady’s latest game is worth staying away from until a sale. Even then, with not much going for it, its unlikely that this live service will last very long. Hopefully, the studio can learn from this mistake and realise, much like many other developers, that live service is not the way to go.

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